Slider is a collaboration between Robin Øvrebø and myself. Completed in a month, during the second and third semester of the MA Games Design Course at Brunel University, the game reached over 5000 installs in less than a months span. Robin was responsible for the coding, and I was accounted for the aesthetic aspect. We both partook in the designing of the game. We tried to recreate something complex into it’s most simplistic experience possible, both in the game’s mechanical aspect as well as its visual aesthetic. The broader challenge was to create an intuitively working experience, and implement a metric system to gather a broader knowledge of the ongoing trifecta between developer, product and consumer.

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