Side Beat


Sidebeat is an attempt to combine rhythm with side scrolling. The game is a personal project created for submission to the games design module at the (MA) Digital Games Design & Theory course at Brunel University. Together with Haroon Haider we created a tool, that records the developers input over a playing track. When the track is played back, the recorded inputs are then being translated into obstacles in the game. On the art side, I  went for an urban/street art style. Find here the presentation with various media that was  showcased to industry experts.